We submitted the game "Left for chores"
Itch.io page Here
We submitted the game "Left for chores"
Itch.io page Here
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects


Walkthrough
Constraints:
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Theme: "Virus"
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4 weeks
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Puzzle elements​
My Role
Project Lead
Gamedesign
Level Design
Script
Animation
Art
Game Engine

Gameplay Type
2D Puzzle/Plateformer
Context/Overview
Host is by far the the project im the most proud of!
It was developed in a month and in the context of a school GameJam at Campus ADN.
I had the pleasure to work with three awesome colleagues and we put our heart and soul into this project. All the assets were made by our team except the sounds and music.
There are more than 23 Levels and the game is about 60 minutes long as a first playtrough.
«You are a virus trying to escape from a secret laboratory in order to spread a planetary pandemic. However, another virus is faster than you and you must eliminate it at all costs before it reaches the surface before you. To defeat it, you will need to use your viral abilities and use the lab workers to your advantage! Take control of humans and use their abilities to navigate over 23 levels of puzzles and platforming! But be aware, an infected human quickly loses health, your time is running out!»

We designed a multitude of puzzles and plateforming challenges implemented
in a precise difficulty curve and following a structured blueprint to teach, practice and master the game mechanics.








Challenges
Develop a structured workflow in Game Maker Studio 2 to optimize our time
Organize files in an efficient and easy-to-use way
Iterate through many Ld patterns to make sure we have a fun and non-redundant gameplay
Scoping the game and the different features to deliver a complete project on time
Problem
One of the biggest problems we encountered after several playtests was that if the player did not have the perfect angle to perform a particular jump. The player felt betrayed and would die with great disappointment.
Solution
This finding has helped us understand that gamers hate being betrayed and prefer the game to help the player win rather than a punitive gameplay.
We solved this problem by providing a window of opportunity that would give the player a much easier jump in the event of a small mistake on their part.
Visit the Itch.io page of Host to try it and learn about the team!
© 2023 by Philippe Sylvestre